Prevalence of Gaming-Related Addictive Behaviors Among Iranian Adolescents: A Systematic Review and Meta-Analysis

AuthorSeyedeh Fatemeh Poordad Divshalien
AuthorFaride Mohamadzadeen
AuthorNasrin Shaabanien
AuthorRazieh Dehghanen
AuthorVajihe Rahimi Hajiabadien
AuthorElaheh Madadi Chaleshtarien
AuthorMasoudeh Babakhanianen
OrcidMasoudeh Babakhanian [0000-0002-6128-8023]en
Issued Date2026-09-30en
AbstractContext: Gaming-related addictive behaviors are a significant mental health concern among adolescents. This study aimed to estimate their prevalence among Iranian adolescents and examine between-study heterogeneity. Evidence Acquisition: We conducted a systematic review and meta-analysis of observational studies reporting the prevalence of gaming-related addictive behaviors among Iranian adolescents. Only cross-sectional studies with sufficient quantitative data to estimate prevalence or extract case counts were included. We extracted data on the first author, publication year, age, sample size, number of cases, prevalence, measurement instrument, and study quality. We used a random-effects model to pool prevalence estimates, and we assessed heterogeneity, meta-regression, and publication bias. Results: Five independent effect sizes from four studies were included. The pooled prevalence of gaming-related addictive behaviors was 0.11 (95% CI, 0.06 - 0.17). Between-study heterogeneity was extremely high (I2 = 98.99%). Meta-regression indicated that total sample size was not a significant predictor of effect size. Egger’s test suggested evidence of small-study effects and funnel plot asymmetry. Conclusions: Gaming-related addictive behaviors appear to be prevalent among Iranian adolescents; however, substantial heterogeneity exists across studies. Further research using standardized instruments and harmonized case definitions is needed to generate more precise prevalence estimates.en
DOIhttps://doi.org/10.69107/jamm-173598en
URIhttps://brieflands.com/journals/jamm/articles/173598en
KeywordGaming Disorderen
KeywordInternet Gaming Disorderen
KeywordProblematic Gamingen
KeywordComputer Game Dependenceen
KeywordAdolescentsen
KeywordIranen
KeywordPrevalenceen
KeywordMeta-Analysisen
PublisherBrieflandsen
TitlePrevalence of Gaming-Related Addictive Behaviors Among Iranian Adolescents: A Systematic Review and Meta-Analysisen
TypeReview Articleen

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