Emotion Evoking Game Design: Evaluating Induced Emotions Among Individuals with Healthy, Problematic, and Disordered Gaming
Author | Marziyeh Hamzehzadeh | en |
Author | David Akbarzadeh | en |
Author | Ali Yousefi | en |
Author | Saeed-Reza kheradpisheh | en |
Author | Amir Moghanibashi-Mansourieh | en |
Author | Mehdi Tehrani-Doost | en |
Orcid | Marziyeh Hamzehzadeh [0000-0002-8660-5881] | en |
Orcid | Mehdi Tehrani-Doost [0000-0002-5800-2338] | en |
Issued Date | 2024-03-31 | en |
Abstract | Background: Individuals diagnosed with gaming disorder (GD) often exhibit increased arousal during gameplay. Objectives: This study aims to compare arousal levels among individuals with GD, problematic gamers (PG), and those with healthy gaming habits (HG) using a 14-stage hyper-casual racing game. It further investigates how game difficulty affects emotional responses. Methods: We developed a detailed game and involved 146 participants to evaluate their feelings of dominance, arousal, and valence at each game stage, utilizing the Self-Assessment Manikin Test. Results: Problematic gamers and those with healthy gaming habits displayed similar emotional fluctuations throughout the game, whereas individuals with GD demonstrated a stable emotional pattern, regardless of game difficulty. An increase in game difficulty was associated with enhanced positive emotional experiences and a decrease in feelings of dominance. Stages 4, 12, and 13 of the game were identified as particularly emotionally engaging. Conclusions: Individuals with GD may possess a distinct emotional profile, providing valuable insights into the psychology of gaming and emotional well-being in today's digital era. | en |
DOI | https://doi.org/10.5812/ijhrba-141587 | en |
Keyword | Valence | en |
Keyword | Arousal | en |
Keyword | Dominance | en |
Keyword | Game Design | en |
Keyword | Gaming Disorder | en |
Keyword | Game Addiction | en |
Keyword | Behavioral Addiction | en |
Publisher | Brieflands | en |
Title | Emotion Evoking Game Design: Evaluating Induced Emotions Among Individuals with Healthy, Problematic, and Disordered Gaming | en |
Type | Research Article | en |
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